Here are the recent changes that were made to Diablo 3 over the past couple of days. For those who have not gotten past Act 1 Inferno yet, the drop rates of top tier items have been increased significantly.
With the recent changes, more top tier items will be available to players. This means that items on the Auction House will continue to become cheaper over the next few weeks.
If you need better gear/weapon(s) I would suggest you wait at least a week and you will be able to purchase higher DPS weapons and better armor for much less Gold than these items currently cost.
Changes For June 28th - 29th
June 29
Bug Fixes
General
- Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
- Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
- Fixed some additional (but rare) game crashes
Auction House
- Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers
June 28
Items
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
The new approximate drop rates are as follows:
Hell – Act III and Act IV
iLvl 61: 13.9%, up from 9%
iLvl 62: 3.45%, up from 1.9%
iLvl 63: 0% (no change)
Inferno – Act I
iLvl 61: 23.9%, up from 17.7%
iLvl 62: 12.6%, up from 7.9%
iLvl 63: 4.8%, up from 2.0%
Inferno – Act II
iLvl 61: 23.3%, up from 18.6%
iLvl 62: 18.6%, up from 12.4%
iLvl 63: 9.3%, up from 4.1%
Inferno – Act III and Act IV
iLvl 61: 27.1%, up from 24.1%
iLvl 62: 21.7%, up from 16.1%
iLvl 63: 16.3%, up from 8.0%
Bosses
Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
Bug Fixes
- Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
- Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
- Fixed several additional game and service crashes
With the recent changes, more top tier items will be available to players. This means that items on the Auction House will continue to become cheaper over the next few weeks.
If you need better gear/weapon(s) I would suggest you wait at least a week and you will be able to purchase higher DPS weapons and better armor for much less Gold than these items currently cost.
Changes For June 28th - 29th
June 29
Bug Fixes
General
- Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
- Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
- Fixed some additional (but rare) game crashes
Auction House
- Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers
June 28
Items
The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
The new approximate drop rates are as follows:
Hell – Act III and Act IV
iLvl 61: 13.9%, up from 9%
iLvl 62: 3.45%, up from 1.9%
iLvl 63: 0% (no change)
Inferno – Act I
iLvl 61: 23.9%, up from 17.7%
iLvl 62: 12.6%, up from 7.9%
iLvl 63: 4.8%, up from 2.0%
Inferno – Act II
iLvl 61: 23.3%, up from 18.6%
iLvl 62: 18.6%, up from 12.4%
iLvl 63: 9.3%, up from 4.1%
Inferno – Act III and Act IV
iLvl 61: 27.1%, up from 24.1%
iLvl 62: 21.7%, up from 16.1%
iLvl 63: 16.3%, up from 8.0%
Bosses
Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
Bug Fixes
- Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
- Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
- Fixed several additional game and service crashes
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